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Variants

Use the Unreal Editor's Variant Management interface to activate and manage Variants within your project. First, make sure you have the Variant Manager plugin enabled to enable this UI. After you have activated the Variant Manager plugin and you'll see the Variant Management panel. It is divided into four columns. On the left-hand column you'll find a list Actors. To tie an Actor to a Variant, simply drag the Actor to the Variant in the left-hand column. To remove an Actor, right-click it in the list and select Unbind from the context menu.

On the right-hand column, you'll see the Values Panel. If you click on a property, you'll see its value saved. You can also record the current value by clicking the right-hand side button. When you change the value, the Variant will update the recorded value and store the new value for that property. The Level Viewport value won't be affected however, the project will be saved. If the Variant is activated the Variant will be able access the functions accessible to the bound Actor.

Unlike the previous Variant Manager The Variant Manager is able to record properties that are exposed by Blueprints. These properties can then be automatically bound to Actors. You can also tie the properties of your Actors to Variants. If the Variant is turned on, the property's captured value will be identical to the Variant's value. If the Variant is off, the property's recorded value won't be updated.

You'll also be able to check the constraints of the Variant you're currently working on in the Values panel. If your Variant is set at 150% BOM, for example you'll see the car's model has been set to 150 percent. This information can be used to enhance your user interfaces.  look at this now  can also choose between the various trim options of the Variant.

Variants, like other components in Unreal can be edited and integrated into your project. After you've created the Variant, bound it to an Actor and save it. the Variant Manager can be used to activate the Variant or change the properties of the actor. To display the Variants on your interface, you can use thumbnail images.